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xiaozhi-esp32/main/display/display.h

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#ifndef DISPLAY_H
#define DISPLAY_H
#include <lvgl.h>
#include <esp_timer.h>
#include <esp_log.h>
#include <esp_pm.h>
#include <string>
#include <chrono>
struct DisplayFonts {
const lv_font_t* text_font = nullptr;
const lv_font_t* icon_font = nullptr;
const lv_font_t* emoji_font = nullptr;
};
class Display {
public:
Display();
virtual ~Display();
virtual void SetStatus(const char* status);
virtual void ShowNotification(const char* notification, int duration_ms = 3000);
virtual void ShowNotification(const std::string &notification, int duration_ms = 3000);
virtual void SetEmotion(const char* emotion);
virtual void SetChatMessage(const char* role, const char* content);
virtual void SetMusicInfo(const char* song_name);
virtual void SetIcon(const char* icon);
virtual void SetPreviewImage(const lv_img_dsc_t* image);
virtual void SetTheme(const std::string& theme_name);
virtual std::string GetTheme() { return current_theme_name_; }
virtual void UpdateStatusBar(bool update_all = false);
virtual void SetPowerSaveMode(bool on);
virtual void start() {}
virtual void clearScreen() {} // 清除FFT显示默认为空实现
virtual void stopFft() {} // 停止FFT显示默认为空实现
inline int width() const { return width_; }
inline int height() const { return height_; }
protected:
int width_ = 0;
int height_ = 0;
esp_pm_lock_handle_t pm_lock_ = nullptr;
lv_display_t *display_ = nullptr;
lv_obj_t *emotion_label_ = nullptr;
lv_obj_t *network_label_ = nullptr;
lv_obj_t *status_label_ = nullptr;
lv_obj_t *notification_label_ = nullptr;
lv_obj_t *mute_label_ = nullptr;
lv_obj_t *battery_label_ = nullptr;
lv_obj_t* chat_message_label_ = nullptr;
lv_obj_t* low_battery_popup_ = nullptr;
lv_obj_t* low_battery_label_ = nullptr;
const char* battery_icon_ = nullptr;
const char* network_icon_ = nullptr;
bool muted_ = false;
std::string current_theme_name_;
std::chrono::system_clock::time_point last_status_update_time_;
esp_timer_handle_t notification_timer_ = nullptr;
friend class DisplayLockGuard;
virtual bool Lock(int timeout_ms = 0) = 0;
virtual void Unlock() = 0;
};
class DisplayLockGuard {
public:
DisplayLockGuard(Display *display) : display_(display) {
if (!display_->Lock(30000)) {
ESP_LOGE("Display", "Failed to lock display");
}
}
~DisplayLockGuard() {
display_->Unlock();
}
private:
Display *display_;
};
class NoDisplay : public Display {
private:
virtual bool Lock(int timeout_ms = 0) override {
return true;
}
virtual void Unlock() override {}
};
#endif