Upgrade Playlist Features

This commit is contained in:
2025-12-09 17:20:01 +08:00
parent 577990de69
commit 8bd2780688
683 changed files with 91812 additions and 81260 deletions

View File

@@ -1,121 +1,151 @@
#ifndef ESP32_MUSIC_H
#define ESP32_MUSIC_H
#include <string>
#include <thread>
#include <atomic>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <vector>
#include "music.h"
// MP3解码器支持
extern "C" {
#include "mp3dec.h"
}
// 音频数据块结构
struct AudioChunk {
uint8_t* data;
size_t size;
AudioChunk() : data(nullptr), size(0) {}
AudioChunk(uint8_t* d, size_t s) : data(d), size(s) {}
};
class Esp32Music : public Music {
public:
// 显示模式控制 - 移动到public区域
enum DisplayMode {
DISPLAY_MODE_SPECTRUM = 0, // 默认显示频谱
DISPLAY_MODE_LYRICS = 1 // 显示歌词
};
private:
std::string last_downloaded_data_;
std::string current_music_url_;
std::string current_song_name_;
bool song_name_displayed_;
// 歌词相关
std::string current_lyric_url_;
std::vector<std::pair<int, std::string>> lyrics_; // 时间戳和歌词文本
std::mutex lyrics_mutex_; // 保护lyrics_数组的互斥锁
std::atomic<int> current_lyric_index_;
std::thread lyric_thread_;
std::atomic<bool> is_lyric_running_;
std::atomic<DisplayMode> display_mode_;
std::atomic<bool> is_playing_;
std::atomic<bool> is_downloading_;
std::atomic<bool> is_paused_;
std::thread play_thread_;
std::thread download_thread_;
int64_t current_play_time_ms_; // 当前播放时间(毫秒)
int64_t last_frame_time_ms_; // 上一帧的时间戳
int total_frames_decoded_; // 已解码的帧数
// 音频缓冲区
std::queue<AudioChunk> audio_buffer_;
std::mutex buffer_mutex_;
std::condition_variable buffer_cv_;
size_t buffer_size_;
static constexpr size_t MAX_BUFFER_SIZE = 256 * 1024; // 256KB缓冲区降低以减少brownout风险
static constexpr size_t MIN_BUFFER_SIZE = 32 * 1024; // 32KB最小播放缓冲降低以减少brownout风险
// MP3解码器相关
HMP3Decoder mp3_decoder_;
MP3FrameInfo mp3_frame_info_;
bool mp3_decoder_initialized_;
// 私有方法
void DownloadAudioStream(const std::string& music_url);
void PlayAudioStream();
void ClearAudioBuffer();
bool InitializeMp3Decoder();
void CleanupMp3Decoder();
void ResetSampleRate(); // 重置采样率到原始值
// 歌词相关私有方法
bool DownloadLyrics(const std::string& lyric_url);
bool ParseLyrics(const std::string& lyric_content);
void LyricDisplayThread();
void UpdateLyricDisplay(int64_t current_time_ms);
// ID3标签处理
size_t SkipId3Tag(uint8_t* data, size_t size);
int16_t* final_pcm_data_fft = nullptr;
public:
Esp32Music();
~Esp32Music();
virtual bool Download(const std::string& song_name, const std::string& artist_name) override;
virtual std::string GetDownloadResult() override;
// 新增方法
virtual bool StartStreaming(const std::string& music_url) override;
virtual bool StopStreaming() override; // 停止流式播放
virtual size_t GetBufferSize() const override { return buffer_size_; }
virtual bool IsDownloading() const override { return is_downloading_; }
virtual bool IsPlaying() const override { return is_playing_; }
virtual bool IsPaused() const override { return is_paused_; }
virtual int16_t* GetAudioData() override { return final_pcm_data_fft; }
// 显示模式控制方法
void SetDisplayMode(DisplayMode mode);
DisplayMode GetDisplayMode() const { return display_mode_.load(); }
// MCP工具需要的方法
virtual bool PlaySong() override;
virtual bool SetVolume(int volume) override;
virtual bool StopSong() override;
virtual bool PauseSong() override;
virtual bool ResumeSong() override;
};
#ifndef ESP32_MUSIC_H
#define ESP32_MUSIC_H
#include <string>
#include <thread>
#include <atomic>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <vector>
#include "music.h"
// MP3解码器支持
extern "C" {
#include "mp3dec.h"
}
// 音频数据块结构
struct AudioChunk {
uint8_t* data;
size_t size;
AudioChunk() : data(nullptr), size(0) {}
AudioChunk(uint8_t* d, size_t s) : data(d), size(s) {}
};
// 歌曲信息结构
struct SongInfo {
std::string title;
std::string artist;
SongInfo() : title(""), artist("") {}
SongInfo(const std::string& t, const std::string& a) : title(t), artist(a) {}
};
class Esp32Music : public Music {
public:
// 显示模式控制 - 移动到public区域
enum DisplayMode {
DISPLAY_MODE_SPECTRUM = 0, // 默认显示频谱
DISPLAY_MODE_LYRICS = 1 // 显示歌词
};
private:
std::string last_downloaded_data_;
std::string current_music_url_;
std::string current_song_name_;
bool song_name_displayed_;
std::atomic<bool> stop_flag_{false}; // 停止播放标志位
// 歌词相关
std::string current_lyric_url_;
std::vector<std::pair<int, std::string>> lyrics_; // 时间戳和歌词文本
std::mutex lyrics_mutex_; // 保护lyrics_数组的互斥锁
std::atomic<int> current_lyric_index_;
std::thread lyric_thread_;
std::atomic<bool> is_lyric_running_;
std::atomic<DisplayMode> display_mode_;
std::atomic<bool> is_playing_;
std::atomic<bool> is_downloading_;
std::thread play_thread_;
std::thread download_thread_;
int64_t current_play_time_ms_; // 当前播放时间(毫秒)
int64_t last_frame_time_ms_; // 上一帧的时间戳
int total_frames_decoded_; // 已解码的帧数
int current_song_duration_seconds_; // 当前歌曲总时长(秒)
// 音频缓冲区
std::queue<AudioChunk> audio_buffer_;
std::mutex buffer_mutex_;
std::condition_variable buffer_cv_;
size_t buffer_size_;
static constexpr size_t MAX_BUFFER_SIZE = 256 * 1024; // 256KB缓冲区降低以减少brownout风险
static constexpr size_t MIN_BUFFER_SIZE = 32 * 1024; // 32KB最小播放缓冲降低以减少brownout风险
// MP3解码器相关
HMP3Decoder mp3_decoder_;
MP3FrameInfo mp3_frame_info_;
bool mp3_decoder_initialized_;
// 播放队列相关
std::vector<SongInfo> playlist_;
mutable std::mutex playlist_mutex_;
std::atomic<int> current_playlist_index_;
std::atomic<bool> playlist_mode_;
std::thread playlist_thread_;
// 私有方法
void DownloadAudioStream(const std::string& music_url);
void PlayAudioStream();
void ClearAudioBuffer();
bool InitializeMp3Decoder();
void CleanupMp3Decoder();
void ResetSampleRate(); // 重置采样率到原始值
// 歌词相关私有方法
bool DownloadLyrics(const std::string& lyric_url);
bool ParseLyrics(const std::string& lyric_content);
void LyricDisplayThread();
void UpdateLyricDisplay(int64_t current_time_ms);
// ID3标签处理
size_t SkipId3Tag(uint8_t* data, size_t size);
// 播放队列管理私有方法
void PlaylistManagerThread();
void PlayCurrentSong();
int16_t* final_pcm_data_fft = nullptr;
public:
Esp32Music();
~Esp32Music();
virtual bool Download(const std::string& song_name, const std::string& artist_name) override;
virtual std::string GetDownloadResult() override;
// 新增方法
virtual bool StartStreaming(const std::string& music_url) override;
virtual bool StopStreaming() override; // 停止流式播放
virtual size_t GetBufferSize() const override { return buffer_size_; }
virtual bool IsDownloading() const override { return is_downloading_; }
virtual int16_t* GetAudioData() override { return final_pcm_data_fft; }
// 显示模式控制方法
void SetDisplayMode(DisplayMode mode);
DisplayMode GetDisplayMode() const { return display_mode_.load(); }
// 音乐播放信息获取方法
virtual int GetCurrentSongDurationSeconds() const override { return current_song_duration_seconds_; }
virtual int GetCurrentPlayTimeSeconds() const override { return (int)(current_play_time_ms_ / 1000); }
virtual float GetPlayProgress() const override {
if (current_song_duration_seconds_ <= 0) return 0.0f;
return (float)(current_play_time_ms_ / 1000) / current_song_duration_seconds_ * 100.0f;
}
// 播放队列相关方法
virtual bool PlayPlaylist(const std::vector<SongInfo>& songs) override;
virtual bool NextSong() override;
virtual bool PreviousSong() override;
virtual void StopPlaylist() override;
virtual bool IsPlaylistMode() const override { return playlist_mode_.load(); }
virtual int GetCurrentPlaylistIndex() const override { return current_playlist_index_.load(); }
virtual size_t GetPlaylistSize() const override;
virtual SongInfo GetCurrentSong() const override;
};
#endif // ESP32_MUSIC_H