add some code
This commit is contained in:
335
managed_components/lvgl__lvgl/scripts/gdb/lvglgdb/lvgl.py
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335
managed_components/lvgl__lvgl/scripts/gdb/lvglgdb/lvgl.py
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import argparse
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from typing import Iterator, Union, Optional
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import gdb
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from .value import Value
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gdb.execute("set pagination off")
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gdb.write("set pagination off\n")
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gdb.execute("set python print-stack full")
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gdb.write("set python print-stack full\n")
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g_lvgl_instance = None
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class LVList(Value):
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"""LVGL linked list iterator"""
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def __init__(self, ll: Value, nodetype: Union[gdb.Type, str] = None):
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if not ll:
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raise ValueError("Invalid linked list")
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super().__init__(ll)
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self.nodetype = (
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gdb.lookup_type(nodetype).pointer()
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if isinstance(nodetype, str)
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else nodetype
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)
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self.lv_ll_node_t = gdb.lookup_type("lv_ll_node_t").pointer()
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self.current = self.head
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self._next_offset = self.n_size + self.lv_ll_node_t.sizeof
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self._prev_offset = self.n_size
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def _next(self, node):
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next_value = Value(int(node) + self._next_offset)
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return next_value.cast(self.lv_ll_node_t, ptr=True).dereference()
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def _prev(self, node):
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prev_value = Value(int(node) + self._prev_offset)
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return prev_value.cast(self.lv_ll_node_t, ptr=True).dereference()
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def __iter__(self):
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return self
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def __next__(self):
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if not self.current:
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raise StopIteration
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nodetype = self.nodetype if self.nodetype else self.lv_ll_node_t
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node = self.current.cast(nodetype)
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self.current = self._next(self.current)
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return node
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@property
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def len(self):
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len = 0
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node = self.head
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while node:
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len += 1
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node = self._next(node)
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return len
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class LVObject(Value):
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"""LVGL object"""
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def __init__(self, obj: Value):
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super().__init__(obj.cast("lv_obj_t", ptr=True))
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@property
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def class_name(self):
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name = self.class_p.name
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return name.string() if name else "unknown"
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@property
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def x1(self):
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return int(self.coords.x1)
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@property
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def y1(self):
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return int(self.coords.y1)
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@property
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def x2(self):
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return int(self.coords.x2)
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@property
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def y2(self):
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return int(self.coords.y2)
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@property
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def child_count(self):
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return self.spec_attr.child_cnt if self.spec_attr else 0
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@property
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def childs(self):
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if not self.spec_attr:
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return
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for i in range(self.child_count):
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child = self.spec_attr.children[i]
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yield LVObject(child)
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@property
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def styles(self):
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LV_STYLE_PROP_INV = 0
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LV_STYLE_PROP_ANY = 0xFF
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count = self.style_cnt
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if count == 0:
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return
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styles = self.super_value("styles")
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for i in range(count):
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style = styles[i].style
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prop_cnt = style.prop_cnt
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values_and_props = style.values_and_props.cast("lv_style_const_prop_t", ptr=True)
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for j in range(prop_cnt):
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prop = values_and_props[j].prop
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if prop == LV_STYLE_PROP_INV or prop == LV_STYLE_PROP_ANY:
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continue
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yield values_and_props[j]
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def get_child(self, index: int):
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return (
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self.spec_attr.children[index] if self.spec_attr else None
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)
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class LVDisplay(Value):
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"""LVGL display"""
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def __init__(self, disp: Value):
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super().__init__(disp)
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@property
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def screens(self):
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screens = self.super_value("screens")
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for i in range(self.screen_cnt):
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yield LVObject(screens[i])
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class LVGL:
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"""LVGL instance"""
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def __init__(self, lv_global: Value):
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self.lv_global = lv_global.cast("lv_global_t", ptr=True)
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def displays(self) -> Iterator[LVDisplay]:
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ll = self.lv_global.disp_ll
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if not ll:
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return
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for disp in LVList(ll, "lv_display_t"):
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yield LVDisplay(disp)
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def screen_active(self):
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disp = self.lv_global.disp_default
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return disp.act_scr if disp else None
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def draw_units(self):
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unit = self.lv_global.draw_info.unit_head
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# Iterate through all draw units
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while unit:
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yield unit
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unit = unit.next
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def set_lvgl_instance(lv_global: Union[gdb.Value, Value, None]):
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global g_lvgl_instance
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if not lv_global:
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try:
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lv_global = Value(gdb.parse_and_eval("lv_global").address)
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except gdb.error as e:
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print(f"Failed to get lv_global: {e}")
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return
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if not isinstance(lv_global, Value):
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lv_global = Value(lv_global)
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inited = lv_global.inited
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if not inited:
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print("\x1b[31mlvgl is not initialized yet. Please call `set_lvgl_instance(None)` later.\x1b[0m")
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return
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g_lvgl_instance = LVGL(lv_global)
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def dump_obj_info(obj: LVObject):
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clzname = obj.class_name
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coords = f"{obj.x1},{obj.y1},{obj.x2},{obj.y2}"
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print(f"{clzname}@{hex(obj)} {coords}")
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# Dump lv_style_const_prop_t
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def dump_style_info(style: Value):
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prop = int(style.prop)
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value = style.value
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print(f"{prop} = {value}")
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class DumpObj(gdb.Command):
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"""dump obj tree from specified obj"""
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def __init__(self):
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super(DumpObj, self).__init__(
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"dump obj", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
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)
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def dump_obj(self, obj: LVObject, depth=0, limit=None):
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if not obj:
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return
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# dump self
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print(" " * depth, end="")
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dump_obj_info(obj)
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if limit is not None and depth >= limit:
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return
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# dump children
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for child in obj.childs:
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self.dump_obj(child, depth + 1, limit=limit)
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def invoke(self, args, from_tty):
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parser = argparse.ArgumentParser(description="Dump lvgl obj tree.")
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parser.add_argument(
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"-L",
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"--level",
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type=int,
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default=None,
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help="Limit the depth of the tree.",
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)
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parser.add_argument(
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"root",
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type=str,
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nargs="?",
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default=None,
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help="Optional root obj to dump.",
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)
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try:
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args = parser.parse_args(gdb.string_to_argv(args))
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except SystemExit:
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return
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if args.root:
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root = gdb.parse_and_eval(args.root)
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root = LVObject(root)
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self.dump_obj(root, limit=args.level)
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else:
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# dump all displays
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depth = 0
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for disp in g_lvgl_instance.displays():
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print(f"Display {hex(disp)}")
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for screen in disp.screens:
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print(f'{" " * (depth + 1)}Screen@{hex(screen)}')
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self.dump_obj(screen, depth=depth + 1, limit=args.level)
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class InfoStyle(gdb.Command):
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"""dump obj style value for specified obj"""
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def __init__(self):
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super(InfoStyle, self).__init__(
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"info style", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
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)
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def invoke(self, args, from_tty):
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parser = argparse.ArgumentParser(description="Dump lvgl obj local style.")
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parser.add_argument(
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"obj",
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type=str,
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help="obj to show style.",
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)
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try:
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args = parser.parse_args(gdb.string_to_argv(args))
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except SystemExit:
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return
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obj = gdb.parse_and_eval(args.obj)
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if not obj:
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print("Invalid obj: ", args.obj)
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return
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obj = Value(obj)
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# show all styles applied to this obj
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for style in LVObject(obj).styles:
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print(" ", end="")
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dump_style_info(style)
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class InfoDrawUnit(gdb.Command):
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"""dump draw unit info"""
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def __init__(self):
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super(InfoDrawUnit, self).__init__(
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"info draw_unit", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
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)
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def dump_draw_unit(self, draw_unit: Value):
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# Dereference to get the string content of the name from draw_unit
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name = draw_unit.name.string()
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# Print draw_unit information and the name
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print(f"Draw Unit: {draw_unit}, Name: {name}")
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# Handle different draw_units based on the name
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def lookup_type(name):
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try:
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return gdb.lookup_type(name)
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except gdb.error:
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return None
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types = {
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"DMA2D": lookup_type("lv_draw_dma2d_unit_t"),
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"NEMA_GFX": lookup_type("lv_draw_nema_gfx_unit_t"),
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"NXP_PXP": lookup_type("lv_draw_pxp_unit_t"),
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"NXP_VGLITE": lookup_type("lv_draw_vglite_unit_t"),
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"OPENGLES": lookup_type("lv_draw_opengles_unit_t"),
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"DAVE2D": lookup_type("lv_draw_dave2d_unit_t"),
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"SDL": lookup_type("lv_draw_sdl_unit_t"),
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"SW": lookup_type("lv_draw_sw_unit_t"),
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"VG_LITE": lookup_type("lv_draw_vg_lite_unit_t"),
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}
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type = types.get(name, lookup_type("lv_draw_unit_t"))
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print(draw_unit.cast(type, ptr=True).dereference().format_string(pretty_structs=True, symbols=True))
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def invoke(self, args, from_tty):
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for unit in g_lvgl_instance.draw_units():
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self.dump_draw_unit(unit)
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