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.. _monkey:
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======
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Monkey
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======
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The Monkey module provides LVGL applications with a simple monkey test. Monkey
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Testing is a technique where the user tests the application or system by providing
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random inputs and checking the behavior or seeing whether the aplication or system
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will crash. This module provides this service as simulated random input to stress
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test an LVGL application.
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.. _monkey_usage:
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Usage
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*****
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First, enable :c:macro:`LV_USE_MONKEY` in ``lv_conf.h``.
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Next, declare a variable (it can be local) of type :c:type:`lv_monkey_config_t` to
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define the configuration structure, initialize it using
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:cpp:expr:`lv_monkey_config_init(cfg)` then set its ``type`` member to the desired
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type of :ref:`input device <indev>`, and set the ``min`` and ``max`` values for its
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``period_range`` and ``input_range`` members to set the time ranges (in milliseconds)
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and input ranges the Monkey module will use to generate random input at random times.
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Next, call :cpp:expr:`lv_monkey_create(cfg)` to create the Monkey. It returns a
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pointer to the ``lv_monkey_t`` created.
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Finally call :cpp:expr:`lv_monkey_set_enable(monkey, true)` to enable Monkey.
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If you want to pause the monkey, call
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:cpp:expr:`lv_monkey_set_enable(monkey, false)`. To delete it, call
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:cpp:expr:`lv_monkey_delete(monkey)`.
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Note that ``input_range`` has different meanings depending on the ``type`` input device:
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- :cpp:enumerator:`LV_INDEV_TYPE_POINTER`: No effect, click randomly within the pixels of the screen resolution.
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- :cpp:enumerator:`LV_INDEV_TYPE_ENCODER`: The minimum and maximum values of ``enc_diff``.
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- :cpp:enumerator:`LV_INDEV_TYPE_BUTTON`: The minimum and maximum values of ``btn_id``.
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Use :cpp:func:`lv_monkey_get_indev` to get the input device, and use
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:cpp:func:`lv_indev_set_button_points` to map the key ID to the coordinates.
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- :cpp:enumerator:`LV_INDEV_TYPE_KEYPAD`: No effect, Send random :ref:`indev_keys`.
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.. _monkey_example:
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Example
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*******
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.. include:: ../../examples/others/monkey/index.rst
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.. _monkey_api:
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API
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***
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