add some code
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93
main/display/display.h
Normal file
93
main/display/display.h
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <lvgl.h>
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#include <esp_timer.h>
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#include <esp_log.h>
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#include <esp_pm.h>
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#include <string>
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#include <chrono>
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struct DisplayFonts {
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const lv_font_t* text_font = nullptr;
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const lv_font_t* icon_font = nullptr;
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const lv_font_t* emoji_font = nullptr;
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};
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class Display {
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public:
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Display();
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virtual ~Display();
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virtual void SetStatus(const char* status);
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virtual void ShowNotification(const char* notification, int duration_ms = 3000);
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virtual void ShowNotification(const std::string ¬ification, int duration_ms = 3000);
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virtual void SetEmotion(const char* emotion);
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virtual void SetChatMessage(const char* role, const char* content);
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virtual void SetMusicInfo(const char* song_name);
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virtual void SetIcon(const char* icon);
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virtual void SetPreviewImage(const lv_img_dsc_t* image);
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virtual void SetTheme(const std::string& theme_name);
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virtual std::string GetTheme() { return current_theme_name_; }
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virtual void UpdateStatusBar(bool update_all = false);
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virtual void SetPowerSaveMode(bool on);
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inline int width() const { return width_; }
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inline int height() const { return height_; }
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protected:
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int width_ = 0;
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int height_ = 0;
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esp_pm_lock_handle_t pm_lock_ = nullptr;
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lv_display_t *display_ = nullptr;
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lv_obj_t *emotion_label_ = nullptr;
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lv_obj_t *network_label_ = nullptr;
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lv_obj_t *status_label_ = nullptr;
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lv_obj_t *notification_label_ = nullptr;
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lv_obj_t *mute_label_ = nullptr;
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lv_obj_t *battery_label_ = nullptr;
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lv_obj_t* chat_message_label_ = nullptr;
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lv_obj_t* low_battery_popup_ = nullptr;
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lv_obj_t* low_battery_label_ = nullptr;
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const char* battery_icon_ = nullptr;
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const char* network_icon_ = nullptr;
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bool muted_ = false;
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std::string current_theme_name_;
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std::chrono::system_clock::time_point last_status_update_time_;
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esp_timer_handle_t notification_timer_ = nullptr;
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friend class DisplayLockGuard;
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virtual bool Lock(int timeout_ms = 0) = 0;
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virtual void Unlock() = 0;
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};
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class DisplayLockGuard {
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public:
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DisplayLockGuard(Display *display) : display_(display) {
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if (!display_->Lock(30000)) {
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ESP_LOGE("Display", "Failed to lock display");
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}
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}
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~DisplayLockGuard() {
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display_->Unlock();
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}
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private:
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Display *display_;
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};
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class NoDisplay : public Display {
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private:
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virtual bool Lock(int timeout_ms = 0) override {
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return true;
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}
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virtual void Unlock() override {}
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};
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#endif
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