add some code
This commit is contained in:
419
main/boards/echoear/emote_display.cc
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419
main/boards/echoear/emote_display.cc
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#include "emote_display.h"
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#include <cstring>
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#include <memory>
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#include <unordered_map>
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#include <tuple>
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#include <esp_log.h>
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#include <esp_lcd_panel_io.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/task.h>
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#include <sys/time.h>
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#include <time.h>
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#include "display/lcd_display.h"
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#include "mmap_generate_emoji_normal.h"
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#include "config.h"
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#include "gfx.h"
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namespace anim {
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static const char* TAG = "emoji";
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// UI element management
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static gfx_obj_t* obj_label_tips = nullptr;
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static gfx_obj_t* obj_label_time = nullptr;
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static gfx_obj_t* obj_anim_eye = nullptr;
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static gfx_obj_t* obj_anim_mic = nullptr;
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static gfx_obj_t* obj_img_icon = nullptr;
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static gfx_image_dsc_t icon_img_dsc;
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// Track current icon to determine when to show time
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static int current_icon_type = MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN;
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enum class UIDisplayMode : uint8_t {
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SHOW_ANIM_TOP = 1, // Show obj_anim_mic
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SHOW_TIME = 2, // Show obj_label_time
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SHOW_TIPS = 3 // Show obj_label_tips
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};
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static void SetUIDisplayMode(UIDisplayMode mode)
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{
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gfx_obj_set_visible(obj_anim_mic, false);
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gfx_obj_set_visible(obj_label_time, false);
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gfx_obj_set_visible(obj_label_tips, false);
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// Show the selected control
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switch (mode) {
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case UIDisplayMode::SHOW_ANIM_TOP:
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gfx_obj_set_visible(obj_anim_mic, true);
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break;
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case UIDisplayMode::SHOW_TIME:
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gfx_obj_set_visible(obj_label_time, true);
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break;
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case UIDisplayMode::SHOW_TIPS:
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gfx_obj_set_visible(obj_label_tips, true);
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break;
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}
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}
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static void clock_tm_callback(void* user_data)
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{
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// Only display time when battery icon is shown
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if (current_icon_type == MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN) {
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time_t now;
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struct tm timeinfo;
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time(&now);
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setenv("TZ", "GMT+0", 1);
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tzset();
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localtime_r(&now, &timeinfo);
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char time_str[6];
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snprintf(time_str, sizeof(time_str), "%02d:%02d", timeinfo.tm_hour, timeinfo.tm_min);
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gfx_label_set_text(obj_label_time, time_str);
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SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
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}
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}
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static void InitializeAssets(mmap_assets_handle_t* assets_handle)
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{
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const mmap_assets_config_t assets_cfg = {
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.partition_label = "assets_A",
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.max_files = MMAP_EMOJI_NORMAL_FILES,
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.checksum = MMAP_EMOJI_NORMAL_CHECKSUM,
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.flags = {.mmap_enable = true, .full_check = true}
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};
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mmap_assets_new(&assets_cfg, assets_handle);
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}
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static void InitializeGraphics(esp_lcd_panel_handle_t panel, gfx_handle_t* engine_handle)
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{
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gfx_core_config_t gfx_cfg = {
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.flush_cb = EmoteEngine::OnFlush,
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.user_data = panel,
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.flags = {
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.swap = true,
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.double_buffer = true,
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.buff_dma = true,
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},
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.h_res = DISPLAY_WIDTH,
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.v_res = DISPLAY_HEIGHT,
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.fps = 30,
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.buffers = {
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.buf1 = nullptr,
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.buf2 = nullptr,
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.buf_pixels = DISPLAY_WIDTH * 16,
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},
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.task = GFX_EMOTE_INIT_CONFIG()
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};
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gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
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gfx_cfg.task.task_affinity = 0;
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gfx_cfg.task.task_priority = 5;
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gfx_cfg.task.task_stack = 20 * 1024;
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*engine_handle = gfx_emote_init(&gfx_cfg);
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}
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static void InitializeEyeAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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{
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obj_anim_eye = gfx_anim_create(engine_handle);
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const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
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size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_IDLE_ONE_AAF);
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gfx_anim_set_src(obj_anim_eye, anim_data, anim_size);
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gfx_obj_align(obj_anim_eye, GFX_ALIGN_LEFT_MID, 10, -20);
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gfx_anim_set_mirror(obj_anim_eye, true, (DISPLAY_WIDTH - (173 + 10) * 2));
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gfx_anim_set_segment(obj_anim_eye, 0, 0xFFFF, 20, false);
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gfx_anim_start(obj_anim_eye);
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}
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static void InitializeFont(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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{
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gfx_font_t font;
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gfx_label_cfg_t font_cfg = {
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.name = "DejaVuSans.ttf",
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.mem = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF),
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.mem_size = static_cast<size_t>(mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_KAITI_TTF)),
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};
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gfx_label_new_font(engine_handle, &font_cfg, &font);
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ESP_LOGI(TAG, "stack: %d", uxTaskGetStackHighWaterMark(nullptr));
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}
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static void InitializeLabels(gfx_handle_t engine_handle)
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{
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// Initialize tips label
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obj_label_tips = gfx_label_create(engine_handle);
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gfx_obj_align(obj_label_tips, GFX_ALIGN_TOP_MID, 0, 45);
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gfx_obj_set_size(obj_label_tips, 160, 40);
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gfx_label_set_text(obj_label_tips, "启动中...");
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gfx_label_set_font_size(obj_label_tips, 20);
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gfx_label_set_color(obj_label_tips, GFX_COLOR_HEX(0xFFFFFF));
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gfx_label_set_text_align(obj_label_tips, GFX_TEXT_ALIGN_LEFT);
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gfx_label_set_long_mode(obj_label_tips, GFX_LABEL_LONG_SCROLL);
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gfx_label_set_scroll_speed(obj_label_tips, 20);
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gfx_label_set_scroll_loop(obj_label_tips, true);
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// Initialize time label
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obj_label_time = gfx_label_create(engine_handle);
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gfx_obj_align(obj_label_time, GFX_ALIGN_TOP_MID, 0, 30);
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gfx_obj_set_size(obj_label_time, 160, 50);
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gfx_label_set_text(obj_label_time, "--:--");
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gfx_label_set_font_size(obj_label_time, 40);
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gfx_label_set_color(obj_label_time, GFX_COLOR_HEX(0xFFFFFF));
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gfx_label_set_text_align(obj_label_time, GFX_TEXT_ALIGN_CENTER);
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}
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static void InitializeMicAnimation(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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{
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obj_anim_mic = gfx_anim_create(engine_handle);
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gfx_obj_align(obj_anim_mic, GFX_ALIGN_TOP_MID, 0, 25);
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const void* anim_data = mmap_assets_get_mem(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
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size_t anim_size = mmap_assets_get_size(assets_handle, MMAP_EMOJI_NORMAL_LISTEN_AAF);
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gfx_anim_set_src(obj_anim_mic, anim_data, anim_size);
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gfx_anim_start(obj_anim_mic);
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gfx_obj_set_visible(obj_anim_mic, false);
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}
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static void InitializeIcon(gfx_handle_t engine_handle, mmap_assets_handle_t assets_handle)
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{
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obj_img_icon = gfx_img_create(engine_handle);
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gfx_obj_align(obj_img_icon, GFX_ALIGN_TOP_MID, -100, 38);
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SetupImageDescriptor(assets_handle, &icon_img_dsc, MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
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gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
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}
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static void RegisterCallbacks(esp_lcd_panel_io_handle_t panel_io, gfx_handle_t engine_handle)
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{
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const esp_lcd_panel_io_callbacks_t cbs = {
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.on_color_trans_done = EmoteEngine::OnFlushIoReady,
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};
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esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
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}
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void SetupImageDescriptor(mmap_assets_handle_t assets_handle,
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gfx_image_dsc_t* img_dsc,
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int asset_id)
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{
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const void* img_data = mmap_assets_get_mem(assets_handle, asset_id);
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size_t img_size = mmap_assets_get_size(assets_handle, asset_id);
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std::memcpy(&img_dsc->header, img_data, sizeof(gfx_image_header_t));
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img_dsc->data = static_cast<const uint8_t*>(img_data) + sizeof(gfx_image_header_t);
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img_dsc->data_size = img_size - sizeof(gfx_image_header_t);
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}
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EmoteEngine::EmoteEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
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{
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ESP_LOGI(TAG, "Create EmoteEngine, panel: %p, panel_io: %p", panel, panel_io);
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InitializeAssets(&assets_handle_);
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InitializeGraphics(panel, &engine_handle_);
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gfx_emote_lock(engine_handle_);
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gfx_emote_set_bg_color(engine_handle_, GFX_COLOR_HEX(0x000000));
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// Initialize all UI components
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InitializeEyeAnimation(engine_handle_, assets_handle_);
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InitializeFont(engine_handle_, assets_handle_);
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InitializeLabels(engine_handle_);
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InitializeMicAnimation(engine_handle_, assets_handle_);
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InitializeIcon(engine_handle_, assets_handle_);
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current_icon_type = MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN;
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
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gfx_timer_create(engine_handle_, clock_tm_callback, 1000, obj_label_tips);
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gfx_emote_unlock(engine_handle_);
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RegisterCallbacks(panel_io, engine_handle_);
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}
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EmoteEngine::~EmoteEngine()
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{
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if (engine_handle_) {
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gfx_emote_deinit(engine_handle_);
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engine_handle_ = nullptr;
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}
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if (assets_handle_) {
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mmap_assets_del(assets_handle_);
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assets_handle_ = nullptr;
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}
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}
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void EmoteEngine::setEyes(int aaf, bool repeat, int fps)
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{
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if (!engine_handle_) {
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return;
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}
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const void* src_data = mmap_assets_get_mem(assets_handle_, aaf);
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size_t src_len = mmap_assets_get_size(assets_handle_, aaf);
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Lock();
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gfx_anim_set_src(obj_anim_eye, src_data, src_len);
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gfx_anim_set_segment(obj_anim_eye, 0, 0xFFFF, fps, repeat);
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gfx_anim_start(obj_anim_eye);
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Unlock();
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}
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void EmoteEngine::stopEyes()
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{
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// Implementation if needed
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}
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void EmoteEngine::Lock()
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{
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if (engine_handle_) {
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gfx_emote_lock(engine_handle_);
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}
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}
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void EmoteEngine::Unlock()
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{
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if (engine_handle_) {
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gfx_emote_unlock(engine_handle_);
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}
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}
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void EmoteEngine::SetIcon(int asset_id)
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{
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if (!engine_handle_) {
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return;
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}
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Lock();
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SetupImageDescriptor(assets_handle_, &icon_img_dsc, asset_id);
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gfx_img_set_src(obj_img_icon, static_cast<void*>(&icon_img_dsc));
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current_icon_type = asset_id;
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Unlock();
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}
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bool EmoteEngine::OnFlushIoReady(esp_lcd_panel_io_handle_t panel_io,
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esp_lcd_panel_io_event_data_t* edata,
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void* user_ctx)
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{
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return true;
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}
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void EmoteEngine::OnFlush(gfx_handle_t handle, int x_start, int y_start,
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int x_end, int y_end, const void* color_data)
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{
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auto* panel = static_cast<esp_lcd_panel_handle_t>(gfx_emote_get_user_data(handle));
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if (panel) {
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esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
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}
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gfx_emote_flush_ready(handle, true);
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}
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// EmoteDisplay implementation
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EmoteDisplay::EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
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{
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InitializeEngine(panel, panel_io);
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}
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EmoteDisplay::~EmoteDisplay() = default;
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void EmoteDisplay::SetEmotion(const char* emotion)
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{
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if (!engine_) {
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return;
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}
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using EmotionParam = std::tuple<int, bool, int>;
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static const std::unordered_map<std::string, EmotionParam> emotion_map = {
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{"happy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"laughing", {MMAP_EMOJI_NORMAL_ENJOY_ONE_AAF, true, 20}},
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{"funny", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"loving", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"embarrassed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"confident", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"delicious", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"sad", {MMAP_EMOJI_NORMAL_SAD_ONE_AAF, true, 20}},
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{"crying", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"sleepy", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"silly", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"angry", {MMAP_EMOJI_NORMAL_ANGRY_ONE_AAF, true, 20}},
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{"surprised", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"shocked", {MMAP_EMOJI_NORMAL_SHOCKED_ONE_AAF, true, 20}},
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{"thinking", {MMAP_EMOJI_NORMAL_THINKING_ONE_AAF, true, 20}},
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{"winking", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"relaxed", {MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20}},
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{"confused", {MMAP_EMOJI_NORMAL_DIZZY_ONE_AAF, true, 20}},
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{"neutral", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
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{"idle", {MMAP_EMOJI_NORMAL_IDLE_ONE_AAF, false, 20}},
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};
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auto it = emotion_map.find(emotion);
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if (it != emotion_map.end()) {
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int aaf = std::get<0>(it->second);
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bool repeat = std::get<1>(it->second);
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int fps = std::get<2>(it->second);
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engine_->setEyes(aaf, repeat, fps);
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}
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}
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void EmoteDisplay::SetChatMessage(const char* role, const char* content)
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{
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engine_->Lock();
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if (content && strlen(content) > 0) {
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gfx_label_set_text(obj_label_tips, content);
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
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}
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engine_->Unlock();
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}
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void EmoteDisplay::SetStatus(const char* status)
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{
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if (!engine_) {
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return;
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}
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if (std::strcmp(status, "聆听中...") == 0) {
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SetUIDisplayMode(UIDisplayMode::SHOW_ANIM_TOP);
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engine_->setEyes(MMAP_EMOJI_NORMAL_HAPPY_ONE_AAF, true, 20);
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engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_MIC_BIN);
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} else if (std::strcmp(status, "待命") == 0) {
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SetUIDisplayMode(UIDisplayMode::SHOW_TIME);
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engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_BATTERY_BIN);
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} else if (std::strcmp(status, "说话中...") == 0) {
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
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engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_SPEAKER_ZZZ_BIN);
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} else if (std::strcmp(status, "错误") == 0) {
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SetUIDisplayMode(UIDisplayMode::SHOW_TIPS);
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engine_->SetIcon(MMAP_EMOJI_NORMAL_ICON_WIFI_FAILED_BIN);
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}
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engine_->Lock();
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if (std::strcmp(status, "连接中...") != 0) {
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gfx_label_set_text(obj_label_tips, status);
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}
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engine_->Unlock();
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}
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|
||||
void EmoteDisplay::InitializeEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io)
|
||||
{
|
||||
engine_ = std::make_unique<EmoteEngine>(panel, panel_io);
|
||||
}
|
||||
|
||||
bool EmoteDisplay::Lock(int timeout_ms)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void EmoteDisplay::Unlock()
|
||||
{
|
||||
// Implementation if needed
|
||||
}
|
||||
|
||||
} // namespace anim
|
||||
Reference in New Issue
Block a user