add some code

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2025-09-05 13:25:11 +08:00
parent 9ff0a99e7a
commit 3cf1229a85
8911 changed files with 2535396 additions and 0 deletions

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@@ -0,0 +1,96 @@
#ifndef ESP32_MUSIC_H
#define ESP32_MUSIC_H
#include <string>
#include <thread>
#include <atomic>
#include <queue>
#include <mutex>
#include <condition_variable>
#include <vector>
#include "music.h"
// MP3解码器支持
extern "C" {
#include "mp3dec.h"
}
// 音频数据块结构
struct AudioChunk {
uint8_t* data;
size_t size;
AudioChunk() : data(nullptr), size(0) {}
AudioChunk(uint8_t* d, size_t s) : data(d), size(s) {}
};
class Esp32Music : public Music {
private:
std::string last_downloaded_data_;
std::string current_music_url_;
std::string current_song_name_;
bool song_name_displayed_;
// 歌词相关
std::string current_lyric_url_;
std::vector<std::pair<int, std::string>> lyrics_; // 时间戳和歌词文本
std::mutex lyrics_mutex_; // 保护lyrics_数组的互斥锁
std::atomic<int> current_lyric_index_;
std::thread lyric_thread_;
std::atomic<bool> is_lyric_running_;
std::atomic<bool> is_playing_;
std::atomic<bool> is_downloading_;
std::thread play_thread_;
std::thread download_thread_;
int64_t current_play_time_ms_; // 当前播放时间(毫秒)
int64_t last_frame_time_ms_; // 上一帧的时间戳
int total_frames_decoded_; // 已解码的帧数
// 音频缓冲区
std::queue<AudioChunk> audio_buffer_;
std::mutex buffer_mutex_;
std::condition_variable buffer_cv_;
size_t buffer_size_;
static constexpr size_t MAX_BUFFER_SIZE = 256 * 1024; // 256KB缓冲区降低以减少brownout风险
static constexpr size_t MIN_BUFFER_SIZE = 32 * 1024; // 32KB最小播放缓冲降低以减少brownout风险
// MP3解码器相关
HMP3Decoder mp3_decoder_;
MP3FrameInfo mp3_frame_info_;
bool mp3_decoder_initialized_;
// 私有方法
void DownloadAudioStream(const std::string& music_url);
void PlayAudioStream();
void ClearAudioBuffer();
bool InitializeMp3Decoder();
void CleanupMp3Decoder();
void ResetSampleRate(); // 重置采样率到原始值
// 歌词相关私有方法
bool DownloadLyrics(const std::string& lyric_url);
bool ParseLyrics(const std::string& lyric_content);
void LyricDisplayThread();
void UpdateLyricDisplay(int64_t current_time_ms);
// ID3标签处理
size_t SkipId3Tag(uint8_t* data, size_t size);
public:
Esp32Music();
~Esp32Music();
virtual bool Download(const std::string& song_name) override;
virtual bool Play() override;
virtual bool Stop() override;
virtual std::string GetDownloadResult() override;
// 新增方法
virtual bool StartStreaming(const std::string& music_url) override;
virtual bool StopStreaming() override; // 停止流式播放
virtual size_t GetBufferSize() const override { return buffer_size_; }
virtual bool IsDownloading() const override { return is_downloading_; }
};
#endif // ESP32_MUSIC_H